Studies - Master Game Design at Isart Digital Paris

First Year Spotlight

2023-2024

What I learned and applied

- Game Design

- Level Design (Guidelines, Sonic design, ...)

- Game Loops (Definition, Challenge, Rewards, ...)

- Systems (Sizes, Systemic design, ...)

- Player profiles (Bartle taxonomy)

- Player Immersion (Dominic Arsenault, Henry Jenkins, ...)

- Project Management

- Economic Design

- Narrative Design

- UX and Human Psychology (Conferences)

- Game Feel (Juiciness, Polish, ...)

- QA

- And more !

Projects

- Board Game (Team - 3 Months)

      - 5 Game Designers

      - 5 Artists

- One Button Game (Solo - 2 Months - Unity)

- Juice It! (Solo - 2 Weeks - Unity)

- Action 2.5D (Team - 2.5 Months - Unity)

      - 6 Game Designers

      - 2 Programmers

      - 1 Sound Designer

My Projects & Skills

UNREAL ENGINE

Skills

- Programming (Blueprint and C++)

- Level designing in the Editor

- Efficient data management for designers and hotfixing support

- Networking and multiplayer design

- Usage of the Gameplay Ability System framework

- UI design

- AI management and design

- And a lot more of how Unreal Engine works under the hood...

Example of systems I made

- Multiplayer inventory system (Default inventory + Hotbar)

- Multiplayer equipment system (Multiple slots types)

- Multiplayer building system (Placement, pre-place, snapping)

- Multiplayer interaction system (Focus, Use, Hold, Carry)

- Multiplayer world time, routines and jobs

- Multiplayer shooting manager with rollback correction

- Item definition modularity using DAs, Instanced Structs and GAS

Sample of my projects

\\ KCPTS //

A Solo cyberpunk game.

Image Galleryuncompleted demo gameplay

2022-2023 (Abandoned)

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UNITY

Skills

- Programming (C#)

- Level Designing in the Editor

- UX/UI Design

Example of systems I made

- Endless Runner procedural level generation

- Complexe input action system with root motion animations

Sample of my projects

\\ RUN OR DIE //

Game Design Studies Project

My work was focused on implementing root motion for player animations and creating an infinite level generation with procedural generation rules.

GAMEPLAY VIDEOunity project (github SAMPLE)

Early 2024 (Finished)

\\ THE SCRAP COLLECTOR //

Game Design Studies Project

More info on the Itch.io page.

itch.io PAGE Redirect

Early 2024 (Finished)

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\\ StructureCCloner //

A Minecraft project combining the Minercaft mod ComputerCraft:Tweaked and Lua.

First release in august 2023 (Abandoned)

\\ BANKLING //

I made a website that reproduce a bank system using html, css, js, php and a SQL Database.
This system is also linked to a lua computer program inside the ComputerCraft : Tweaked Minecraft mod.

Summer 2023 (Finished)

\\ STUDIO-GOLEM //

I made a website for a E-Sport club in my college using html, css, js, php and a SQL Database.

website

Early 2024

\\ CRAFT VIEWER //

When working on a game project, I needed a way to visualize the ingredients dependencies of my items.
In this currently WIP website, you can create ressources, items and set ingredients for them.
You can then naviguate in a generated graph (using Mermaid) and see what ingredients a item needs.

WIP VIDEO DEMO

Summer 2024

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VIDEO EDITING

\\ VALORANT MONTAGES //

As a big fan of Valorant, I did montages with my own clips and montages for my clients with their clips and instructions

Personal Montages

\\ TRAILERS & CINEMATICS//

As a man who does a lot of projects I love making trailers about them

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