Studies - Master Game Design at Isart Digital Paris
First Year Spotlight
2023-2024
What I learned and applied
- Game Design (Level Design, Economic Design, Narrative Design, Game Loops, Systems, Bartle taxonomy, ...)
- Project Management
- UX and Human Psychology (Conferences)
- Game Feel (Juiciness, Polish, ...)
- QA
- And more !
Projects
- Board Game (Team - 3 Months)
- 5 Game Designers
- 5 Artists
- One Button Game (Solo - 2 Months - Unity)
- Juice It! (Solo - 2 Weeks - Unity)
- Action 2.5D (Team - 2.5 Months - Unity)
- 6 Game Designers
- 2 Programmers
- 1 Sound Designer
Second Year Spotlight
2024-2025
What I learned and applied (new)
- Combat Design
- And more !
Projects
- Level Designing (Team - <5h - Unreal Engine)
- Fighting game (Team - 3 months - Unity)
- 6 Game Designers
My Projects & Skills
UNREAL ENGINE
Skills
- Programming (Blueprint and C++)
- Level designing in the Editor
- UI design & modularity (UMG, Common UI, ...)
- AI management and design
- Multiplayer (Client prediction, EOS, ...)
- Gameplay Ability System framework (GAS)
- And a lot more of how Unreal Engine works under the hood...
Example of systems I made (C++)
- Item definition modularity using DAs, Instanced Structs and GAS
- Multiplayer inventory and equipment system
- Multiplayer building system (Placement, pre-place, snapping)
- Multiplayer interaction system (Focus, use, hold, carry)
- Multiplayer world time, routines and jobs
- Multiplayer shooting manager with rollback correction
- Multiplayer satisfactory-like machine system (Sources, targets, connections, receipts, ...)
- Multiplayer endless runner generation
- Multiplayer Account and Lobby management
Sample of my projects
\\ KCPTS //
Personal project
A Solo cyberpunk game.
Image Galleryuncompleted demo gameplay2022-2023 (Abandoned)
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UNITY
Skills
- Programming (C#)
- Level Designing in the Editor
- UX/UI Progamming & Design
- AI progamming and design
Example of systems I made (C#)
- Endless Runner procedural level generation
- Complex input action system with root motion animations
- Custom CSV Reader
- Data driven AI system (Idle, attack (Detection, tracking, charging, attacking and recovering) and pushed).
- Combat "push" physic mechanic with force transfer combined with ragdoll.
Sample of my projects
\\ RUN OR DIE //
Game Design Studies project
My work was focused on implementing a complex input action system with root motion animations and an infinite level generation with procedural generation rules.
GAMEPLAY VIDEOunity project (github SAMPLE)Early 2024 (Finished)
\\ PUSH'EM ALL! //
Game Design Studies project
In this team project that lasted 3 months I did all the heavy lifting on the AI system, as well as some player behaviors.
The AI system is composed of multiple sub-systems: firstly an enemy has 3 states (Idle, attack and pushed), secondly the attack state itself has multiple phases (Detection, tracking, charging, attacking and recovering) and lastly those systems are data driven using a data asset where designers can tweak the values.
Late 2024 (Finished)
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OTHER CODING PROJECTS
Sample of my projects
\\ CRAFT VIEWER //
Personal project
When working on a game project, I needed a way to visualize the ingredients dependencies of my items.
In this currently WIP project, you can create resources, items and set ingredients for them.
You can then naviguate in a generated graph (using Mermaid) and see what ingredients an item needs with various level of details.
You can also move around in the graph and zoom in and out!
Summer 2024
\\ BANKLING //
Freelance project
I made a website that reproduce a bank system using html, css, js, php and a SQL Database.
This system is also linked to a lua computer program inside the ComputerCraft : Tweaked Minecraft mod.
Summer 2023
\\ StructureCCloner //
Open source project
StructureCCloner is a simple way to clone a 3D zone and rebuild it anywhere using the Minecraft ComputerCraft:Tweaked mod.
August 2023
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VIDEO EDITING
\\ VALORANT MONTAGES //
As a big fan of Valorant, I did montages with my own clips and montages for my clients with their clips and instructions
Personal Montages
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