Studies - Master Game Design at Isart Digital Paris

First Year Spotlight

2023-2024

What I learned and applied

- Game Design

- Level Design (Guidelines, Sonic design, ...)

- Game Loops (Definition, Challenge, Rewards, ...)

- Systems (Sizes, Systemic design, ...)

- Player profiles (Bartle taxonomy)

- Player Immersion (Dominic Arsenault, Henry Jenkins, ...)

- Project Management

- Economic Design

- Narrative Design

- UX and Human Psychology (Conferences)

- Game Feel (Juiciness, Polish, ...)

- QA

- And more !

Projects

- Board Game (Team - 3 Months)

      - 5 Game Designers

      - 5 Artists

- One Button Game (Solo - 2 Months - Unity)

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More details

- Juice It! (Solo - 2 Weeks - Unity)

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Itch.io page

- Action 2.5D (Team - 2.5 Months - Unity)

      - 6 Game Designers

      - 2 Programmers

      - 1 Sound Designer

Second Year Spotlight

2024-2025

What I learned and applied (new)

- Combat Design

- Level Designing with almost no game features

- And more !

Projects

- Level Designing (Implementation in >3h)

UNREAL ENGINE

Skills

- Programming (Blueprint and C++)

- Level designing in the Editor

- Efficient data management for designers and hotfixing support

- Networking and multiplayer design

- Usage of the Gameplay Ability System framework

- UI design & modularity (UMG, Common UI, ...)

- AI management and design

- Efficient logging (Log macros, Visual logger, draws, ...)

- And a lot more of how Unreal Engine works under the hood...

Example of systems I made (C++)

- Item definition modularity using DAs, Instanced Structs and GAS

- Multiplayer inventory equipment system (Multiple slots types)

- Multiplayer building system (Placement, pre-place, snapping)

- Multiplayer interaction system (Focus, Use, Hold, Carry)

- Multiplayer world time, routines and jobs

- Multiplayer shooting manager with rollback correction

- Multiplayer satisfactory-like machine system (Sources, targets, connections, receipts, ...)

- Multiplayer endless runner generation

- LAN Session Management using Null Online Subsystem (MainMenu, Lobby, Game, ...)

Sample of my projects

\\ KCPTS //

A Solo cyberpunk game.

Image Galleryuncompleted demo gameplay

2022-2023 (Abandoned)

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UNITY

Skills

- Programming (C#)

- Level Designing in the Editor

- UX/UI Progamming & Design

- AI Progamming & Design

Example of systems I made (C#)

- Endless Runner procedural level generation

- Complex input action system with root motion animations

- Custom CSV Reader

- Combat "push" physic mechanic with force transfer combined with ragdoll.

Sample of my projects

\\ RUN OR DIE //

Game Design Studies Project

My work was focused on implementing root motion for player animations and creating an infinite level generation with procedural generation rules.

GAMEPLAY VIDEOunity project (github SAMPLE)

Early 2024 (Finished)

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\\ CRAFT VIEWER //

When working on a game project, I needed a way to visualize the ingredients dependencies of my items.
In this currently WIP website, you can create ressources, items and set ingredients for them.
You can then naviguate in a generated graph (using Mermaid) and see what ingredients a item needs.

WIP VIDEO DEMO

Summer 2024

\\ STUDIO-GOLEM //

I made a website for a E-Sport club in my college using html, css, js, php and a SQL Database.

website

Early 2024

\\ BANKLING //

I made a website that reproduce a bank system using html, css, js, php and a SQL Database.
This system is also linked to a lua computer program inside the ComputerCraft : Tweaked Minecraft mod.

Summer 2023

\\ StructureCCloner //

A Minecraft project combining the Minercaft mod ComputerCraft:Tweaked and Lua.

August 2023

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VIDEO EDITING

\\ VALORANT MONTAGES //

As a big fan of Valorant, I did montages with my own clips and montages for my clients with their clips and instructions

Personal Montages

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